Se Cadastre Agora voce que nao e desta familia venha participar *-* .
Conectar-se

Esqueci minha senha

Buscar
 
 

Resultados por:
 


Rechercher Busca avançada

Últimos assuntos
» Wallhack Point blank 12/09/2012
SOURCE PARA CRIASSAO DE HACKERS! SO PARA QUEM SABE MECHER COM C++2008 I_icon_minitimeSeg Out 15, 2012 3:01 pm por sporting77

» Lista dos Melhores Injetores de Dll + Respawn Dll Funcional
SOURCE PARA CRIASSAO DE HACKERS! SO PARA QUEM SABE MECHER COM C++2008 I_icon_minitimeSex Set 21, 2012 8:00 pm por Convidado

» CB Trainer V-6.0 By Mallesco
SOURCE PARA CRIASSAO DE HACKERS! SO PARA QUEM SABE MECHER COM C++2008 I_icon_minitimeSex Ago 03, 2012 4:31 am por Convidado

» iFCE trainer ak-47
SOURCE PARA CRIASSAO DE HACKERS! SO PARA QUEM SABE MECHER COM C++2008 I_icon_minitimeTer Jul 24, 2012 3:51 pm por gianfight

» PAUSE TO KILL 2.0 EDITADO !!
SOURCE PARA CRIASSAO DE HACKERS! SO PARA QUEM SABE MECHER COM C++2008 I_icon_minitimeDom Jul 15, 2012 12:12 pm por Convidado

» wall by Ellena1
SOURCE PARA CRIASSAO DE HACKERS! SO PARA QUEM SABE MECHER COM C++2008 I_icon_minitimeQua Jul 11, 2012 3:05 pm por luan9996

» PAUSE TO KILL 15/04/2012
SOURCE PARA CRIASSAO DE HACKERS! SO PARA QUEM SABE MECHER COM C++2008 I_icon_minitimeQua Jul 04, 2012 4:24 pm por Convidado

» Speed Hack 15/04/2012
SOURCE PARA CRIASSAO DE HACKERS! SO PARA QUEM SABE MECHER COM C++2008 I_icon_minitimeSeg Maio 14, 2012 12:03 pm por gaguiinho

» WALL HAKI +FUNCIONAL WINDOWNS7
SOURCE PARA CRIASSAO DE HACKERS! SO PARA QUEM SABE MECHER COM C++2008 I_icon_minitimeTer Maio 08, 2012 10:55 am por Ellena1

Quem está conectado
2 usuários online :: Nenhum usuário registrado, Nenhum Invisível e 2 Visitantes

Nenhum

[ Ver toda a lista ]


O recorde de usuários online foi de 29 em Seg Set 02, 2019 12:56 pm
Parceiros
Fórum grátis


SOURCE PARA CRIASSAO DE HACKERS! SO PARA QUEM SABE MECHER COM C++2008

Ir em baixo

SOURCE PARA CRIASSAO DE HACKERS! SO PARA QUEM SABE MECHER COM C++2008 Empty SOURCE PARA CRIASSAO DE HACKERS! SO PARA QUEM SABE MECHER COM C++2008

Mensagem  Ellena1 em Sab Abr 14, 2012 8:16 pm

OLA GALERA HOJE TO POSTANDO COMO CRIAR UMA DLL HACKER !!

PRIMEIRO VC PRECISA DE UM PROGRAMA CHAMADO MICROSOFT C++ VISUAL BASIC C++2008 NAO VO POSTA O LINK DO C++ VCS BAIXEN NO GOOGLE !!

SO VO POSTA UMA SOURCE MAIS ATUALIZADA PARA VCS ESTAREM CRIANDO SUAS DLL HACKER ! OK



SOURCE
SIMPLES

#include <windows.h>
#include <stdio

bool stanamia = false;

VOID loshacks()(
while(1){
//aqui iran los hacks
if(GetAsyncKeyState( vk_f6) &{
//esto es lo mismo que poner ; stanamia = !stanamia;
if(stabamia == true){
DWORD DwPlayerPointer = *(DWORD*)0x000022;
if(DwPlayerPointer ! = 0){
*(float)*(dvPlayerPointer +0x2A8)= 100;
}
}
Sleep(50);
}

>BOOL WINAPI DllMain(HINSTANCE hinstModule, DWORD dwReason, LPVOID lpvReserved)

if(dwReason == DLL_PROCESS_ATTACH)
//aqui illegamos si todo ha indo bien
Createthread(NULL, NULL, (LPTHREAD_START_ROUTINE)loshacks,NULL,NULL. NULL);
)

return TRUE;
/* BIEN, ESPERO ESTO TODOS! SI QUIERES MAIS INFORMAÇOES IR AL FORUM PRICIPAL ECOSTRADOR ACERCA ESTOL!



INFORMAÇAO ADICIONAL:SI QUERER COPILAR ADDICIONAR(GERAR) LA DLL HACED OS SEGUINTE FICHARO
»»» FIJAROS BIEN ««

OPS, ERRO ME DESEJO ISSO :









SOURCE 2 PARA HACKERS MELHORES

#include "stdafx.h"


#include "stdafx.h"
#include <windows.h>

#include <d3d8.h>
#pragma comment(lib, "d3d8.lib")

typedef HRESULT (WINAPI* CreateDevice_Prototype) (LPDIRECT3D8, UINT, D3DDEVTYPE, HWND, DWORD, D3DPRESENT_PARAMETERS*, LPDIRECT3DDEVICE8*);
typedef HRESULT (WINAPI* Reset_Prototype) (LPDIRECT3DDEVICE8, D3DPRESENT_PARAMETERS*);
typedef HRESULT (WINAPI* EndScene_Prototype) (LPDIRECT3DDEVICE8);
typedef HRESULT (WINAPI* DrawIndexedPrimitive_Prototype)(LPDIRECT3DDEVICE8, D3DPRIMITIVETYPE, UINT, UINT, UINT, UINT);

CreateDevice_Prototype CreateDevice_Pointer = NULL;
Reset_Prototype Reset_Pointer = NULL;
EndScene_Prototype EndScene_Pointer = NULL;
DrawIndexedPrimitive_Prototype DrawIndexedPrimitive_Pointer = NULL;

HRESULT WINAPI Direct3DCreate8_VMTable (VOID);
HRESULT WINAPI CreateDevice_Detour (LPDIRECT3D8, UINT, D3DDEVTYPE, HWND, DWORD, D3DPRESENT_PARAMETERS*, LPDIRECT3DDEVICE8*);
HRESULT WINAPI Reset_Detour (LPDIRECT3DDEVICE8, D3DPRESENT_PARAMETERS*);
HRESULT WINAPI EndScene_Detour (LPDIRECT3DDEVICE8);
HRESULT WINAPI DrawIndexedPrimitive_Detour(LPDIRECT3DDEVICE8, D3DPRIMITIVETYPE, UINT, UINT, UINT, UINT);

PDWORD Direct3D_VMTable = NULL;

BOOL WINAPI DllMain(HINSTANCE hinstModule, DWORD dwReason, LPVOID lpvReserved)
{
if(dwReason == DLL_PROCESS_ATTACH)
{
DisableThreadLibraryCalls(hinstModule);

if(Direct3DCreate8_VMTable() == D3D_OK)
return TRUE;
}

return Sucess;
}

HRESULT WINAPI Direct3DCreate8_VMTable(VOID)
{
LPDIRECT3D8 Direct3D_Object = Direct3DCreate8(D3D_SDK_VERSION);

if(Direct3D_Object == NULL)
return D3DERR_INVALIDCALL;

Direct3D_VMTable = (PDWORD)*(PDWORD)Direct3D_Object;
Direct3D_Object->Release();

DWORD dwProtect;

if(VirtualProtect(&Direct3D_VMTable[15], sizeof(DWORD), PAGE_READWRITE, &dwProtect) != 0)
{
*(PDWORD)&CreateDevice_Pointer = Direct3D_VMTable[15];
*(PDWORD)&Direct3D_VMTable[15] = (DWORD)CreateDevice_Detour;

if(VirtualProtect(&Direct3D_VMTable[15], sizeof(DWORD), dwProtect, &dwProtect) == 0)
return D3DERR_INVALIDCALL;
}
else
return D3DERR_INVALIDCALL;

return D3D_OK;
}

HRESULT WINAPI CreateDevice_Detour(LPDIRECT3D8 Direct3D_Object, UINT Adapter, D3DDEVTYPE DeviceType, HWND FocusWindow,
DWORD BehaviorFlags, D3DPRESENT_PARAMETERS* PresentationParameters,
LPDIRECT3DDEVICE8* Returned_Device_Interface)
{
HRESULT Returned_Result = CreateDevice_Pointer(Direct3D_Object, Adapter, DeviceType, FocusWindow, BehaviorFlags,
PresentationParameters, Returned_Device_Interface);

DWORD dwProtect;

if(VirtualProtect(&Direct3D_VMTable[15], sizeof(DWORD), PAGE_READWRITE, &dwProtect) != 0)
{
*(PDWORD)&Direct3D_VMTable[15] = *(PDWORD)&CreateDevice_Pointer;
CreateDevice_Pointer = NULL;

if(VirtualProtect(&Direct3D_VMTable[15], sizeof(DWORD), dwProtect, &dwProtect) == 0)
return D3DERR_INVALIDCALL;
}
else
return D3DERR_VALIDCALL;

if(Returned_Result == D3D_OK)
{
Direct3D_VMTable = (PDWORD)*(PDWORD)*Returned_Device_Interface;

*(PDWORD)&Reset_Pointer = (DWORD)Direct3D_VMTable[14];
*(PDWORD)&EndScene_Pointer = (DWORD)Direct3D_VMTable[35];
*(PDWORD)&DrawIndexedPrimitive_Pointer = (DWORD)Direct3D_VMTable[71];

*(PDWORD)&Direct3D_VMTable[14] = (DWORD)End_Detour;
*(PDWORD)&Direct3D_VMTable[35] = (DWORD)EndScene_Detour;
*(PDWORD)&Direct3D_VMTable[71] = (DWORD)DrawIndexedPrimitive_Detour;
}

return Returned_Result;
}

HRESULT WINAPI Reset_Detour(LPDIRECT3DDEVICE8 Device_Interface, D3DPRESENT_PARAMETERS* PresentationParameters)
{
return Reset_Pointer(Device_Interface, PresentationParameters);
}

HRESULT WINAPI EndScene_Detour(LPDIRECT3DDEVICE8 Device_Interface)
{
return EndScene_Pointer(Device_Interface);
}

HRESULT WINAPI DrawIndexedPrimitive_Detour(LPDIRECT3DDEVICE8 Device_Interface, D3DPRIMITIVETYPE Type,
UINT MinIndex, UINT NumVertices, UINT StartIndex, UINT PrimitiveCount)
{
LPDIRECT3DVERTEXBUFFER8 Stream_Data;
UINT Stride = 0;

if(Device_Interface->GetStreamSource(0, &Stream_Data, &Stride) == D3D_OK)
Stream_Data->Release();
//code
return DrawIndexedPrimitive_Pointer(Device_Interface, Type, MinIndex, NumVertices, StartIndex, PrimitiveCount);
}bool wallhack;
if(Stride == 400 && wallhack || Stride == 41 && wallhack)
{
Device_Interface->SetRenderState(D3DRS_ZENABLE, D3DZB_FALSE);
}if ((GetAsyncKeyState(VK_NUMPAD1)&1) == 1) //Numpad 9 F1
wallhack = !wallhack;//Start Wallhack









E A SOURCE PARA HACKERS INCRIVEIS !!

#include "stdafx.h"


#include "stdafx.h"
#include <windows.h>

#include <d3d8.h>
#pragma comment(lib, "d3d8.lib")

typedef HRESULT (WINAPI* CreateDevice_Prototype) (LPDIRECT3D8, UINT, D3DDEVTYPE, HWND, DWORD, D3DPRESENT_PARAMETERS*, LPDIRECT3DDEVICE8*);
typedef HRESULT (WINAPI* Reset_Prototype) (LPDIRECT3DDEVICE8, D3DPRESENT_PARAMETERS*);
typedef HRESULT (WINAPI* EndScene_Prototype) (LPDIRECT3DDEVICE8);
typedef HRESULT (WINAPI* DrawIndexedPrimitive_Prototype)(LPDIRECT3DDEVICE8, D3DPRIMITIVETYPE, UINT, UINT, UINT, UINT);

CreateDevice_Prototype CreateDevice_Pointer = NULL;
Reset_Prototype Reset_Pointer = NULL;
EndScene_Prototype EndScene_Pointer = NULL;
DrawIndexedPrimitive_Prototype DrawIndexedPrimitive_Pointer = NULL;

HRESULT WINAPI DirectV3DCreate8_VMTable (VOID);
HRESULT WINAPI CreateDevice_Detour (LPDIRECT3D8, UINT, D3DDEVTYPE, HWND, DWORD, D3DPRESENT_PARAMETERS*, LPDIRECT3DDEVICE8*);
HRESULT WINAPI Reset_Detour (LPDIRECT3DDEVICE8, D3DPRESENT_PARAMETERS*);
HRESULT WINAPI EndScene_Detour (LPDIRECT3DDEVICE8);
HRESULT WINAPI DrawIndexedPrimitive_Detour(LPDIRECT3DDEVICE8, D3DPRIMITIVETYPE, UINT, UINT, UINT, UINT);

PDWORD Direct3D_VMTable = NULL;

BOOL WINAPI DllMain(HINSTANCE hinstModule, DWORD dwReason, LPVOID lpvReserved)
{
if(dwReason == DLL_PROCESS_ATTACH)
{
DisableThreadLibraryCalls(hinstModule);

if(Direct3DCreate8_VMTable() == D3D_OK)
return TRUE;
}

return Sucess;
}

HRESULT WINAPI Direct3DCreate8_VMTable(VOID)
{
LPDIRECT3D8 Direct3D_Object = Direct3DCreate8(D3D_SDK_VERSION);

if(Direct3D_Object == NULL)
return D3DERR_INVALIDCALL;

Direct3D_VMTable = (PDWORD)*(PDWORD)Direct3D_Object;
Direct3D_Object->Release();

DWORD dwProtect;

if(VirtualProtect(&Direct3D_VMTable[15], sizeof(DWORD), PAGE_READWRITE, &dwProtect) != 0)
{
*(PDWORD)&CreateDevice_Pointer = Direct3D_VMTable[15];
*(PDWORD)&Direct3D_VMTable[15] = (DWORD)CreateDevice_Detour;

if(VirtualProtect(&Direct3D_VMTable[15], sizeof(DWORD), dwProtect, &dwProtect) == 0)
return D3DERR_INVALIDCALL;
}
else
return D3DERR_INVALIDCALL;

return D3D_OK;
}

HRESULT WINAPI CreateDevice_Detour(LPDIRECT3D8 Direct3D_Object, UINT Adapter, D3DDEVTYPE DeviceType, HWND FocusWindow,
DWORD BehaviorFlags, D3DPRESENT_PARAMETERS* PresentationParameters,
LPDIRECT3DDEVICE8* Returned_Device_Interface)
{
HRESULT Returned_Result = CreateDevice_Pointer(Direct3D_Object, Adapter, DeviceType, FocusWindow, BehaviorFlags,
PresentationParameters, Returned_Device_Interface);

DWORD dwProtect;

if(VirtualProtect(&Direct3D_VMTable[15], sizeof(DWORD), PAGE_READWRITE, &dwProtect) != 0)
{
*(PDWORD)&Direct3D_VMTable[15] = *(PDWORD)&CreateDevice_Pointer;
CreateDevice_Pointer = NULL;

if(VirtualProtect(&Direct3D_VMTable[15], sizeof(DWORD), dwProtect, &dwProtect) == 0)
return D3DERR_INVALIDCALL;
}
else
return D3DERR_VALIDCALL;

if(Returned_Result == D3D_OK)
{
Direct3D_VMTable = (PDWORD)*(PDWORD)*Returned_Device_Interface;

*(PDWORD)&Reset_Pointer = (DWORD)Direct3D_VMTable[14];
*(PDWORD)&EndScene_Pointer = (DWORD)Direct3D_VMTable[35];
*(PDWORD)&DrawIndexedPrimitive_Pointer = (DWORD)Direct3D_VMTable[71];

*(PDWORD)&Direct3D_VMTable[14] = (DWORD)End_Detour;
*(PDWORD)&Direct3D_VMTable[35] = (DWORD)EndScene_Detour;
*(PDWORD)&Direct3D_VMTable[71] = (DWORD)DrawIndexedPrimitive_Detour;
}

return Returned_Result;
}

HRESULT WINAPI Reset_Detour(LPDIRECT3DDEVICE8 Device_Interface, D3DPRESENT_PARAMETERS* PresentationParameters)
{
return Reset_Pointer(Device_Interface, PresentationParameters);
}

HRESULT WINAPI EndScene_Detour(LPDIRECT3DDEVICE8 Device_Interface)
{
return EndScene_Pointer(Device_Interface);
}

HRESULT WINAPI DrawIndexedPrimitive_Detour(LPDIRECT3DDEVICE8 Device_Interface, D3DPRIMITIVETYPE Type,
UINT MinIndex, UINT NumVertices, UINT StartIndex, UINT PrimitiveCount)
{
LPDIRECT3DVERTEXBUFFER8 Stream_Data;
UINT Stride = 0;

if(Device_Interface->GetStreamSource(0, &Stream_Data, &Stride) == D3D_OK)
Stream_Data->Release();
//code
return DrawIndexedPrimitive_Pointer(Device_Interface, Type, MinIndex, NumVertices, StartIndex, PrimitiveCount);
}bool wallhack;
if(Stride == 400 && wallhack || Stride == 41 && wallhack)
{
Device_Interface->SetRenderState(D3DRS_ZENABLE, D3DZB_FALSE);
}if ((GetAsyncKeyState(VK_NUMPAD1)&1) == 1) //Numpad 9 F1
wallhack = !wallhack;//Start Wallhack



LEMBRANDO AS SOURCE NAO ESTAO ! ATUALIZADAS NAO E DIFICIL ATUALIZAR UMA E MUITO DIFICIU

QUALQUER DUVIDA ADD RUHANNALVES@HOTMAIL.COM


Última edição por Ellena1 em Sab Abr 14, 2012 8:52 pm, editado 1 vez(es)
Ellena1
Ellena1
Moderador
Moderador

Mensagens : 9
Pontos : 20
Data de inscrição : 14/04/2012

Ver perfil do usuário

Voltar ao Topo Ir em baixo

SOURCE PARA CRIASSAO DE HACKERS! SO PARA QUEM SABE MECHER COM C++2008 Empty Fundador

Mensagem  Revoltador em Sab Abr 14, 2012 8:47 pm

NAO ENTENDI UQ SIGNIFICA ISTO PORFAVOR EDITE EM MENOS DE 15 MINUTOS OU SERA BLOQUIADO E REMOVIDO.
Revoltador
Revoltador
Administrador
Administrador

Mensagens : 6
Pontos : 90000499
Data de inscrição : 09/04/2012
Idade : 24
Localização : Rio de Janeiro

Ver perfil do usuário https://flame-cheats.forumeiros.com

Voltar ao Topo Ir em baixo

Voltar ao Topo

- Tópicos similares

 
Permissão deste fórum:
Você não pode responder aos tópicos neste fórum